For the location, see The Pitt. |
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The Pitt will be the second Fallout 3 downloadable content pack, and is set to be released on March 24, 2009[1] for the Xbox 360 and Games for Windows Live.
Overview
In this DLC pack, the player will journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh.[2] In contrast to Operation: Anchorage, The Pitt will involve a more traditional questline with several morally-ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the Raider boss of The Pitt has discovered a cure for mutations.[2] The DLC is intended to feature 4-5 hours of additional gameplay.[3] A trailer was released in the waiting time by Gametrailers, it also showed the Trogs in action. [4]
Background
Although Pittsburgh, Pennsylvania was not hit directly by atomic bombs during the Great War, the water from the nearby Allegheny, Monongahela, and Ohio rivers still became irradiated, and altered the area's inhabitants in mysterious ways over the following decades.
Some 20 years before the events of Fallout 3, Owyn Lyons led the Brotherhood of Steel's expedition to Washington, D.C. through The Pitt. In one night, the Brotherhood swept through and destroyed the original raider force occupying the town and rid the surrounding area of other "scum," an event chronicled as "the Scourge." As they cut through the raiders, the Brotherhood also saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of The Pitt's adult inhabitants.
Story
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave called Werhner, who informs the Lone Wanderer that he needs help in retrieving a cure for mutations developed by The Pitt's raider boss, Ashur.[5] In order to successfully reach Ashur however, the PC will have to give up their gear temporarily. The PC will then familiarize themselves with the new weapon, the AutoAxe, and compete in a fighting arena, aptly titled The Pitt. [6] The Pitt will be accessed through an underground railroad, and will be loaded as a separate map from the Capital Wasteland.[7] The town itself consists of a large "dungeon" area, an abandoned steel yard, and a settlement which is divided into two districts: Downtown, inhabited by slaves, and Haven, occupied by their masters.[2] The Pitt will have unique vendors, and Bethesda has announced you will be able to return [8]
New features
Locations
Weapons
- AutoAxe[9]
- The Infiltrator[10]
Armor
- Red Raider Armor
- Stylized Brotherhood of Steel Power Armor
Perks
Creatures
Quests and achievements
Quests
Name | Location(s) | Given by | Reward | Achievement points | Quest ID | Image |
---|---|---|---|---|---|---|
Into the Pitt | Werhner | 20 | ||||
Unsafe Working Conditions | 20 | |||||
Free Labor | 40 |
Other achievements
Name | Requirement | Achievement points | Image |
---|---|---|---|
Mill Worker | Found all 100 Steel Ingots | 20 |
See also
References
- ↑ http://www.eurogamer.net/articles/bethesda-dates-fallout-3-the-pitt
- ↑ 2.0 2.1 2.2 ComputerAndVideogames.com summary of article in UK Official Xbox Magazine
- ↑ GameZone interview with Jeff Gardiner
- ↑ http://www.gametrailers.com/player/46717.html
- ↑ IGN: Fallout 3 DLC: The Pitt
- ↑ http://xboxlive.ign.com/articles/955/955490p1.html
- ↑ Fallout 3 DLC interview at Skewed & Reviewed
- ↑ http://planetfallout.gamespy.com/articles/interviews/631/Interview-With-Jeff-Gardiner
- ↑ 9.0 9.1 9.2 GameInformer, February 2009
- ↑ 10.0 10.1 [1] G4TV Hands-On Impressions] Cite error: Invalid
<ref>
tag; name "G4TV Hands-On Impressions" defined multiple times with different content - ↑ [2] CVG Interview
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