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Any possibility of fixing the vault? Also, I met a lab-coated female "Survivor" without the Insane deep in the lab level... still wanted to kill me, though, sadly. Mirar 12:34, 13 November 2008 (UTC)

The regular "Survivor" I encountered at the end was a male punk, but lab-coated. So I guess it's slightly random. Anway, when I found him, I sneak attacked and killed him. My screen went blue for an instant (hallucination), and two of the Vault 101 gang started attacking. I reloaded and killed him again, and again, at the instant of his sneak-attack death, I got the flash of hallucination. I don't have the save anymore, but I think what happens is that upon being attacked the "Survivor" causes hallucinations to aid him. Anyone else able to confirm or deny?—ErzengelLichtes (Contribs) 19:18, 17 November 2008 (UTC)

  • Whats happening is you're fighting a sort of sub boss character. You fight the survivor, and as soon as you cripple a limb (or deal about 25% damage) you begin to have more hallucinations as a result of the chems that the overseer released into the air vents. The hallucinations of the Tunnel Snakes vanish after one hit, and after that you go back to normal and fight the survivor again, who has regained his health by this time. Get him down to about 50% HP and you'll go into another hallucination where the survivor becomes mostly invisible (as if he or she is wearing a Stealth Boy) and you will continue the battle as normal until you defeat him/her and then your vision will return. Its not the survivor calling on hallucinations to help him, you are simply hallucinating along with the survivor. Schizmoooo 19:36, 17 November 2008 (UTC)

How come my screen turns purple instead of blue like mentioned here? --85.10.50.127 22:20, 21 November 2008 (UTC)

  • Because this page is very badly written. My turns purple as well. People probably have a slight variance in how they interpret colors. It's not important anyway.

This location is mondo trippy, guys. Visit it as soon as you are equipped to survive it. No, really. It almost reminds me of some of the stranger parts of F.E.A.R. --173.22.170.104 00:28, 2 January 2009 (UTC)

Vault 106 Survivor

Have you ever looked at the suvivor's hand? On the same arm that the Pip Boy is worn on,he's got that glove-like-thing that you do.But no Pip Boy.Leea 12:40, 26 February 2009 (UTC)


Vault 106 Overseer's terminal

As stated in the main article regarding Vault 106, and the Overseer's terminal ( and that you need 100 science skill to hack it ), I was able to hack it at science level 80. Didn't actually take notice of the terminal prior to hacking it, as I was reading the article and then compared the stated requirement and my characters current skill.

  • Odd. I had a science of 95 when I stumbled on the terminal and got the message "you need 100 science skill". After dealing with the lab-coat survivor, I snatched the coat, returned to the terminal and donned the coat which gave me +5 science to a total of 100. Though it was very hard, I guessed in 2. Happy days! mjc
  • Both of the terminals required 75 for me. I used Mentats and the coat I picked off "Survivor" to just reach 75, and hacked it. It should be mentioned that for some unexplained reason some people need 100 while others need 75. Or it needs to be explained if there is one.

MaseFace 02:04, 26 January 2009 (UTC)

  • Difficulty settings may be in effect here

Conversation with yourself

Which terminal does this? I went through the place and couldn't find it. It woulda been amusing, presumably. Anyone have a transcript? --DarkJeff 20:09, 8 December 2008 (UTC)

The terminals are located in an isolated, inaccessible part of the vault (way, way off to the side of the map) that you get teleported to during a hallucination. They're all named "To: Me", and are all headed with "Your Brain Softworks/Version: ME".
The transcript goes:
  • > A Note To Me.
This place is great, I think its time to accept the new and embrace this change.
Relax.
  • > Another Note To Me
Come on, don't you like it better here?
Breathe deep in the blue.
Relax.
  • > Please Read Me
Seriously, this place has everything we need, enjoy it while we're here.
  • > Fine, be that way.
I have nothing more to say to you, we're through here. Al Roker 01:33, 14 December 2008 (UTC)

Raiders?

This place just looks like a raider outpost. Could be that the insane survivors are just raiders who wandered in, went crazy and now think they're inhabitants of the vault? They could have just picked up the suits off the skeletons lying around.

bah nvm, you would get a finger with the Lawbringer perk for everyone if that was the case Vokiel 07:36, 13 December 2008 (UTC)
The original point makes sense if only the "survivor" is a raider and the rest are just Wasteland Wanderers who wandered in. The conversation with
yourself shows the gas makes you want to stay, and the "Feel the Love" note shows the occupants are actually pretty happy.

The Survivor boss might be, but as for the others, I doubt it. --Rylasasin2008 07:57, 13 December 2008 (UTC)

Looks like there is now a Vault 106 Insane Survivor page, so any changes you make on this article on this topic, make sure you change it over there too. I've re-written it to be consistent with the insane survivors as they are mentioned in this article as it is now, but it's still lacking. -Al Roker 05:13, 29 December 2008 (UTC)

Makes more sense than the original inhabitants having survived for the 200 years since the war.124.169.108.38 14:40, 10 January 2009 (UTC)

TIP

The first time I entered, I could NOT find my way out. I am not a fan of the local mapping. What appear to be open space is actually walled off and etc. I also read that there is some shenanigans going on to confuse you. After 2 hours of going back over the same hallways and etc. I gave up and went back to the auto save of me entering. I entered the vault and made it to a junction a ways in. I then placed a map marker. It helped navigate me out.

Alien Blaster Cells Outside

I think this is due to the Firelance random encounter. Anyone wanna back this up?

It is indeed a random encounter spot. It was outside here that I ran into the random wastelander who gave me the map to Rock Creek Caverns.--MercZ 22:01, 3 February 2009 (UTC)

Insane Survivors are not part of the hallucinations

The speculation that you are hallucinating the survivors is proved wrong on many different paths of reason, one of which being a clear distinction between what's hallucinated and what's real, via illusory enemies during the 'blue' state. Quite frankly, it's irrelevant how there are still survivors. That is a matter of pure speculation, but whether or not the survivors are real or not is not up for speculation in my opinion. I recommend it be amended to remove this idea. Don't let your david lynch fantasies wild on a wiki.

Hi, please be sure to indicate new topics or put it in the relevant area. It makes things confusing if you make them run into each other. Anyways, the article doesn't have many people saying that anymore --MercZ 22:01, 3 February 2009 (UTC)

Article is getting lengthy, redundant in some areas

I've read through the article and I think it can benefit from being broken down a bit. At the moment a lot of it are simply bulleted statements and patchwork statements form a multitude of users- I noticed there is a bit of back and forth between those who say the Vault Dweller is being exposed to the hallucinations or is feeling homesick for the Vault 101. I've noticed some items in the bug listing has been mentioned already prior, as well as other redundant statements here and there. And like with many pages on this wiki, there is quite a bit of first person which breaks the whole mood of this wiki. I would clean up the article myself, but I think it would be better if who ever has put work into this article can reach some consensus on the article. --MercZ 22:05, 3 February 2009 (UTC)

Maybe the Insane Survivors are former Soldiers

There is lots of Combat Armors in Vault 106. So maybe they are soldiers who came there to seek cover and put something more comfortable on (Vault 106 jump suit). This is explains why there is no females and why there is ammo boxes, mini nuke and ohter military stuff there. Maybe they even came from the collapsed tunnel.

Glitch with Amata

When i went through the vault the second time, the part where the three amantas run to you, I shot one of the amantas in vats. One of the the Amantas said "We got a live one" or something like that and both of them stopped and just stood there. I tried activating them but they dissapeard when I pressed A. I also want to note that the hallucinations spray blood that stays after it is over.

→ To the poster above (and others who add to this wiki): please remember to sign your posts, people. There are too many users adding to discussions and forgetting (or choosing not) to add signatures, and to be honest it gets quite confusing. Just add four tildes (shift + `) at the end of your posts. Thanks everyone. Fembot G.g3 12:22, 23 February 2009 (UTC)

Possible Hallucination Bug

Just wanted to throw in a heads-up regarding the three-Amata hallucination. When I entered the hallway and saw them, I entered VATS and the game froze (on the XBOX 360). I loaded a prior save from a bit before, and tried again, five times in all. Each time the game froze and I had to restart the console. I wasn't able to use VATS, and eventually I gave up trying. Not sure if this has happened to others on the 360, but just in case it does I thought I'd let everyone know.

Also, regarding the hallucination, I made a minor edit to the article, since the hallucination is not ONLY of James (as I and other players have seen Amata instead). Fembot G.g3 12:38, 23 February 2009 (UTC)

Scariest Place in the Game

I'm moving this comment:

players may call this the most scariest place in the game

from the location info in the article to here (the discussion page), for two reasons. First of all, this might be utilized as a note, however this is not specific location info. Secondly, this is so debatable that it doesn't seem appropriate to list this in the opening paragraph of a wiki article. For example, I personally found Dunwich Building freakier than this, due to the supernatural-themed element, however my bf feels that Old Olney is scarier bc there are Deathclaws around every corner. Let's keep subjective opinion on the discussion pages, please. - Fembot G.g3 17:09, 27 February 2009 (UTC)

Speculation

I am removing the beginning statement ("What really happened") from an edit made to the main wiki article (written by 71.104.192.174), as well as making it another post in the speculation (by adding an extra "*"). Although the theories are all very creative and in-depth, they all reamain only speculation. All that is presented for certain to the player is the information presented on the terminals, none of which point to a hostile takeover by Raiders. I, for instance, believe it is much more feasible that due to the effects of the drug released into the air, the residents went insane and attempted to escape. The entry on the terminal addressed to security advises, "We are unsure of the effects of the release so we request that anyone receiving this message head to their designated locations... The assigned locations were chosen for the cover and safety they provide... Remember to handle anyone acting abnormally according to the guidelines provided, and most importantly: Immediately call for medical assistance" (emphasis mine). This implies that it was suspected that the Vault 106 residents would react in an odd, if not dangerous, manner.

Either way, again, this is all speculation. Imnsho all speculation ought to be moved from the main article to the discussion pages, since the player is left to come to their own conclusions with the facts that are provided in Vault 106. I'll leave this (as well as info clean-up, to remove unnessecary dramatic elements, which again ought to be on the discussion pages) to the authors.

Please remember that adding misleading comments, such as "what really happened" to the main article without actual in-game evidence only adds to the disorganization of what should be a page with solid facts (this is what a wiki is, people). - Fembot G.g3 20:43, 2 March 2009 (UTC)

Vault Door

I noticed that 71.104.192.174 added the fact that the door can be opened on the inside via "the big thing that hangs down right in front of the vault door on the inside" (I assume this is a reference to the vault door opener, as it resembles a huge garage door opener). Can anyone else confirm this new info? After reading this edit, I fast-traveled to Vault 106 and tested this information (XBOX 360), because I remember being trapped in the Vault my first time through due to closing the door and dashing in. After trying again this time, I was still trapped in the Vault. Clicking on the vault door opener had absolutely no effect whatsoever, and if this only works on non-360 versions of the game, this ought to be noted. If anyone can confirm that the door can be opened from the inside on other platforms (again, it does not work on the Xbox 360), I'd appreciate it. - Fembot G.g3 20:43, 2 March 2009 (UTC)

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