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Please sign your comments! Use four tildes in a row. Mirar 15:55, 15 November 2008 (UTC)



Separated into quests

This page needs to be seperated into quests, or some other system, it is way too big. Several of the xbox and playstation sections relate to all platforms. I am going to start cleaning it up. 158.70.145.99 21:22, 10 November 2008 (UTC)

(Well, how does this format look? I set something like this up on the main page, but hadn't finished, I've had enough wiki editing for one night. Ausir (And others), please feel free to adapt the format as you see fit for the content as it arrives. Photonlust 06:12, 14 November 2008 (UTC))

Quests

Main Line: Science Quest, Talk to Doctor Li about Project Purity and your fathers location

I found this bug on the PC, and because the bug is in the main quest line, if it happens to you, you'll need to load a game prior to when the bug occurred, be careful or you might have to restart the entire game The first time you talk to NPC Doctor Li she'll exclaim, "Oh its you", "You look just like your father" etc. Then once you've finished talking to her you'll get the quest update, sub quest = "talk to doctor li about project purity and your fathers location". Now, if for what ever reason you die and load up a game before this, it seems sometimes talking to li won't give you a quest update, because according to her you've already talked to her, so basically you'll end up in a situation unable to complete the main quest line. 19:07, 11 December 2008 (UTC)19:07, 11 December 2008 (UTC)~~

Possibly not directly related to "Big Trouble in Big Town"

Another easy speech glitch.

Under the beneficial one there is a similar one to this but in little Lamplight. In Big Town if you talk to Red you can get an easy speech challenge and repeat this for infinite exp.

Couldn't edit main page :/

Shoot Em' in the head quest

This is if you decide to kill crowley for tenpenny, I thought my game glitched when i went to tenpenny for the reward, cuz after collecting it kept saying to go get my reward from tenpenny, of course at this point i had all 3 keys to give to crowley as well, and after checking the forums and seeing that was a glitch i just continued, after going to collect the power armor at ft constantine, the achievement became unlocked and the quest closed, just so else suffers the same grief of thinking their game is broken.

(360) Head of State Quest

As I entered the Temple of the Union for the first time, Caleb Smith rushed out and attacked a stray sentry bot, which killed him. I still received the Head of State quest from Hannibal, who instructed me to speak with (now dead) Caleb. The quest menu also said to speak with Caleb, while the quest marker only pointed to the empty spot on the ground where he died. Without Caleb, there was no way to complete the quest. The only way to remove Head of State from my active quests was to kill Hannibal, at which point the quest was officially "Failed".

From Menalaos: There are more ways to complete the Head of State Quest. It involves two separate factions. One is the escaped slaves and the other is the slavers. If you had gone to the Lincoln Memorial and worked with the slaver leader you could have completed the quest that way. You'd lose Karma, of course, but you'd still complete the quest.

(360) Possible Strictly Business Glitch

The first person I tried to enslave was Red from Big Town. I had already rescued her from the PD so she was sleeping in her clinic. I saved before I shot the mezmatrion just in case I messed it up. Anyway, I did it right and put the collar on, but she screamed assault as she ran away, turning the whole town hostile toward me. Not wanting that, I reloaded the save but she was gone. The town wasn't hostile anymore, but Red was gone. I looked at my world map, and it showed her little quest icon as being in Paradise falls, but since on this file I hadn't even put the collar on her yet, I still had it. As I checked the world map, I saw her icon slowly coming back to Big Town until she showed up again, and I could proceed with the quest normally.

I had another issue with this quest (or so I believe). When I enslaved Flak in Rivet City and he went off to Paradise Falls, Shrapnel also disappeared which now leaves me with no way to trade for weapons and ammo in Rivet City. I did, however, notice Shrapnel walking around the Wasteland randomly a few in-game days later, away from his routine in Rivet City. He was out by the super mutant camp to the west of the city just walking around like he was strolling in the park. Since then I have not been able to find him. I'm still not sure if he's still out in the Wasteland or if hes disappeared completely. I have yet to confirm this as a general glitch or not since on my other character Flak's head exploded, thus keeping him in Rivet City technically.

Locations

Jefferson Memorial Game Breaker

So far, this is one of the few true game breaking bugs in Fallout 3, since when this occurs, you cannot continue or finish the main quest line. Moreso, variations have been reported to happen on all 3 platforms, PC, PS3 and XBOX 360:

  • Sometimes while approaching the Jefferson Memorial or the broken bough of Rivet City the game freezes or crashes to desktop; some PC users experienced BSoD's and forced reboots. Also, clearing the cache (on console) does not work to fix the issue and it appears that a few consoles are so screwed afterwards that they're in dire need of some serious hardware repair/maintenance.
  • Attempt to exit the Jefferson Memorial during the "Scientific Pursuits" mission crashes the game to desktop. This bug appears to be triggered by completing the main quest missions out of order and perhaps related to the bug which crashes the game when getting within a specific distance of the Jefferson Memorial.
  • Jefferson Memorial Crash - While traveling or approaching the Jefferson memorial during main quest the game crashes. (This only occurred after speaking to Dr. Li; walked past Jefferson Memorial without trouble on the way into Rivet City.}
  • I completed almost all side quests in the game without issues (including The Replicated Man in the broken bough) and freely explored the outskirts around the infamous Jefferson Memorial. Only when I wanted to advance with the main quest Scientific Pursuits ("Look for Dad in Project Purity's Control Room") and finally entered the Memorial, I couldn't get out anymore i.e. the game always crashed to Desktop when I left. Using the console commands, I teleported myself out, but whenever I now approach the Memorial or the broken bough from any direction, the game crashes. Too bad, since AFAIK, the big finale is bound to happen here.

Workarounds / Temp fixes: By using the PC console, the player can teleport himself inside the Memorial by typing "coc PPurity 02" and out again by, for example, "coc RCUpperDeckMid", but it's been told that sooner or later, you'll have tasks to complete in the exact "crash zone" outside/around the Memorial and by then, you're screwed again. Also, it's been reported that if you start a new game and head straight for the main quest line (i.e. ignoring all other side- or miscallenous quests) the Memorial visit(s) might work out just fine ...

UPDATE: ... and they did (on PC). Started a new game, leveled my character up with the "rewardXP" command, went directly for the main quest line and finished it smoothly without any issues whatsoever. Looks like as a rule of thumb, the more events you have triggered in the game world (i.e. the bigger your save game gets), the more likely it is that one of the main quests is going to crap out on you around Jefferson Memorial.

American Dream Gamebreaker & Workaround

cannot finish main quest. after escaping the Enclave and prompted to return to the citadel and speak with elder lyons the game encounters an irreversable bug. once i enter the laboratory to speak with elder lyons while he is conversing with his daughter the game is supposed to trigger an auto dialouge between us but the dialouge never happens. my character is frozen in place only able to look around the room. i cannot access pip boy or talk to any npc within range. I've tried reloading the game from a different save, entering from different doors, coming with and without companions, night or day and nothing fixed it. i also waited 30 real life minutes to see if maybe there was some delay in the dialouge, but it wasn't the case. at that point i was already level 20 and had no intentions of restarting so i cannot fully complete the game. i've been able to complete everything except those last two main quest missions. (xbox 360 version)


I encountered the same bug (PC), but managed to find a way around it. When I went through the Citadel Ring A door, and then to the Lab, the game would crash. So here's what I did to make it work:

  • Walked close enough to the characters to hear the daughter talk, but not close enough to be sucked into the offending scene
  • Fast traveled to Megaton and finished the mole rat repellent stick mission
  • Fast traveled back to the Citadel
  • Walked from the Courtyard directly into the Lab and was greeted by Elder Lyons and immediately taken into dialog — crash free

My guess is that it has to do with which door you use to enter the Lab. I would test this theory but I'm in dialog with Lyons now and can't save, so instead I'm just going to keep playing!

98.195.53.4 03:10, 8 January 2009 (UTC)Chason[HTX]

Player's House in Megaton

I haven't gotten the Tenpenny Tower home, so I don't know how that one works: Only confirmed on PC. Buy a theme from Moira. Go to your house. Notice that part of the theme tints the colors of the house. Reload from a save game without a theme. Go to your house. The same tinting is still there.96.3.44.153 16:03, 14 November 2008 (UTC)

A similiar problem occurs when you exit the game after buying a theme. it will cause the tint to revert to the standard brown, regardless of whether you laod a save with the theme. DragonJTS 06:20, 29 November 2008 (UTC)

(360)regarding the bed glitch where you get stuck in the corner i managed to wedge myself out using a long and tedious series of jumping crouching and moving and i eventually got out...hope i helped Mr snip 23:10, 28 February 2009 (UTC)

Water Processing Plant

After the whole Leo Stahl druggie thing (I took the option that made him my drug dealer :) ) I once went into the water processing plant and he was slightly stuck in floor, wall, and the lockers over by the back. After chunking a few grenades at him (to no apparent health loss), he disappeared and I heard the sound of someone SWIMMING under me. After a few minutes he appeared on the other side of the lockers, no longer stuck in the floor. (Also he wasn't hostile because the grenades apparently didn't effect him) This happened on the 360 and hasn't happened since.

NPCS

Moira Never Sleeps?

I wanted to hack Moira's terminal without getting caught, so I figured I would just hide somewhere she couldn't see, and use the Wait function until she went to bed. I did it an hour at a time for over a 24 hour period, and she just doesn't go anywhere. She'll stand and sweep and walk to the counter, but that's it. I don't know if this is actually a bug, maybe she's not supposed to sleep. I know her bodyguard falls asleep occasionally when I do this, because I can hear him snore. So, is this bugged or just a matter of she's as creepy as she seems and never sleeps? Kyuuketsuki kurai 16:13, 12 November 2008 (UTC)

Okay. After a bit more testing, she only doesn't sleep when you're in the building. I'm unsure if this is a bug or not. Kyuuketsuki kurai 16:49, 14 November 2008 (UTC)

I think this is really funny and should not be considered a bug. Her highly exuberant (grating?) personality combined with the way she sweeps that broom at 4 AM (or other random times) really makes me think of Arnofsky's "Requiem For a Dream". She always has quite a stash of jet too, haha! --Photonlust 21:37, 14 November 2008 (UTC)

Paladin Hoss

  • After aiding Paladin Hoss in finding his lost initiate, Hoss offers to escort your character out of the Falls Church area. Even though he then seems to leave you once this is achieved, every time thereafter your character sleeps in a bed, Hoss (and his companions) will appear near you --- only to immediately flee the area.
I am not sure what this person is talking about. 158.70.145.99 21:29, 10 November 2008 (UTC)

He's referring to Brotherhood Paladin Hoss, located at the Marigold Station exit into Falls Church. I've discussed this problem in more detail on Bethesda Studio's forum and proposed possible solutions: http://www.bethsoft.com/bgsforums/index.php?showtopic=903651&st=160&p=13218297&#entry13218297 Photonlust 01:33, 14 November 2008 (UTC)

Dogmeat and blocked doors

  • In the National Archive there's a defect door (Science 67 to repair). While I was crouching in front of the locked door, Dogmeat went through it and got killed by the baddies on the other side. I'm not sure, but I think Dogmeat also passed through other locked doors on sensing an enemy behind it. Generally Dogmeat's ability to open doors (and then storming the enemy) is somewhat annoying. I'm really missing a "heel!" command.

87.152.14.51 20:32, 5 November 2008 (UTC)

    • Hahaha! that's really funny. I haven't gotten dogmeat yet, but i'm betting there is a lot of quirky behavior with an NPC companion that is a different size than you, has anyone else discovered things with dogmeat or other NPCs that follow you related to waypoints, movement animations or movement AI? I managed to get Cherry to follow me from Dukov, and I think I found a problem with this but need to test it out some more before reporting my findings. What other NPC "follower" problems are there?
  • This is also annoying at Evergreen Mills: when I attempt to open the cage with the mutant behemoth inside, I just get zapped. Dogmeat opens it without problem. Lb 18:33, 23 November 2008 (UTC)


I think this is a problem with all NPCs. I've had a few enemies clip through fences, cave walls, up cliffs to get to me.
Specifically,
  • twice when I entered the Wastelander's outpost near Grayditch, the Supermutant is able to escape the cell without it being unlocked, or the door opening as soon as a fight breaks out.
  • A fireant trapped in the corner of a wire fence clipped right through. The Queen in Those! clipped through the wall from the main chamber into a side tunnel.
  • A mirelurk, (in Oasis), was teleported up to me when I was standing on the high ledge, (thinking I was safe), that overlooks the area with the underwater door entrance. It just kept walking into the cliff and was suddenly right on top of me.
Dogmeat is just like a real dog - a pain in the backside! Always underfoot, annoying panting and barking noises constantly, running off uncontrollably half the time. A "stay" and "come" command would have been handy. I had to constantly reload because he would run into a fight and get himself killed.
I had one occasion where Fawkes, Dogmeat and I entered a small area. Fawkes and Dogmeat were on the other side of a locked door ;-). The upside if that if you "lose" them because the become stuck on a rock or something, you can just enter another area and they will be with you.
I didn't realise this, but apparently Fawkes can't jump, (up or down), so in rocky areas she will do this little dance whenever she tries to get over things, and eventually find another way. You can either lead Fawkes down a "safe" path, or just forget about her and she will catch up one way or another. I think it might be programmed so companions just clip to you when you get too far away. Blahguy 11:19, 28 December 2008 (UTC)

Follower AI / Pathfinding Routines

Most of the time, the followers AI and pathfinding routines are pretty trusty and sometimes even clever, unless it involves either

1) jumping. If you find it necessary to jump to a higher ground, across a gap or down from a height, your follower is frequently lost, desperately trying to get to you in some other way. Which often leads to the follower running away from your position as fast as he can, especially if there IS no other way to get through to you.

2) climbing. Naturally, this involves a lot of jumping, so if you climb upon, let's say, a small rock formation to get a better overview and the follower can't keep close enough by plain walking, he's likely to run away as above. Thus forget about crossing larger rubble or rock barrieres with him.

3) narrow passages. Sometines, a path wide enough for you to squeeze through isn't fit for your follower, in which case he also tries to find another way.

4) small confined spaces. Clearing out some Raiderer-infested Farm, I entered a small and narrow grain tower with only a ladder inside. My first surprise was that my follower hadn't entered with me. Second, when I activated the ladder and came out at the top of the tower, I could still see him from up there, running away at the far horizon.

This has so far happened to me with Dogmeat and Charon, but I strongly doubt that the others act different. Note that when your followers are on their own, they frequently bump into unwitting enemies, get tangled up in combat and possibly killed.

Shrapnel missing

(PS3) Enslaving Flak causes Shrapnel to go missing. (PC) Confirmed on PC, same problem. Also seems to trigger the 'rampage in rivet city' graphic at the end. Possibly moves to Paradise Falls. (XBOX360) I encountered Shrapnel walking randomly around the wastes after this.

Hmm, not sure if this is a bug or not. I've noticed that enslaving Flak causes Shrapnel to roam the wasteland (as if he was looking for him or something) but I just assumed this was part of the game. And I've also seen him back in Rivet City on at least one occasion, apparently he visits from time to time? - meinsla

Clover vanishing

(XBOX360) After you get the GECK and are captured by the enclave Clover returns to Paradise Falls. Speaking to her and asking her to rejoin you is all you need. The main Bug page mentioned that she vanished at this point in the complaining player's game, but I don't have permission to edit that page. This applies to all of your followers with each having a place they will go when "fired" or in this case lost. The Mr Gutsy will go to Cantebury Commons and Fawkes will go to the History Museum main hall by the mammoth. I don't know where the rest go, but to find out just fire them, see where they say they will go, and then talk to them again before they take off and ask them to rejoin you. They won't charge you again if the follower is someone you needed to pay before, although if you no longer have they correct karma they will not rejoin so be careful when you try this.

Same for me on the PC version. I was going to edit the article but noticed I couldn't and then saw this post.

Lucy Walking Animation

Could just be my system, but Lucy in Little Lamplight doesn't seem to have a walking animation. She just scoots around with her feet together. Marstinson 01:12, 29 November 2008 (UTC)

Upside Down Gun Error

Has anyone else run into the error where the NPC ends up 'carrying' their gun in their hand upside down? I put 'carrying' in quotes because the gun is actually floating in the air about an inch or so from the back of their hands. --Stedh 04:52, 17 January 2009 (UTC)

Yeah, I've seen it (X360)

Items

(XBOX 360) T-51b Power Armor and Helmet

While exploring Fort Constantine for the "You Gotta Shoot 'em in the Head" mission I discovered the T-51b Power Armor and Helmet. While I could not equip it, I liked it so much that I wanted to take it back to my home in Megaton and proudly display it. Unfortunately they disappear as soon as I drop them! The items themselves are still there because I get the option to pick them up, but their images are completely gone unless I hold (via pressing in the right joystick) and even then they only flash on and off.

Too much ammo?

Spider Jerusalem currently has 2917 5.56mm ammo. Trying to pick up more instantly crashes the game. LIVE does not affect this problem. Possibly relevant info: Vista x64, bought the game through steam, playing with a modified version of SagerFO3 alpha 3.1 (no weapon/ammo/inventory changes there though). Spider is currently in the hostile ant tunnel (room with the queen) near Shalebridge, having just killed the queen. Has anyone else experienced something like this? EDIT: This only happened with the two clips i tried picking up in the aforementioned ant lair. Could be a corrupt savegame for all I know.

I've got six thousand something rounds on my guy, so it's not related purely to the amount you have. Mind you, I have no weapon mods, I'm on Vista x32, and I'm running the patched version, from the CE box. It may well be those clips. Try picking up ammo elsewhere. --DarkJeff 21:53, 12 December 2008 (UTC)

Items sinking into ground/terrain meshes

Sometimes items don't necessarily fall out of the world, but will sink into a mesh, usually a rubble or irregular ground environment. I haven't seen this from dropping items, but it happens frequently with launched Rock-It ammo. Sometimes items can be retrieved even if completely immersed in the mesh, and sometimes they can't be activated or retrieved even if partly visible.

Gameplay

Endless VATS

Was clearing out Jefferson Memorial for Scientists & dad, when attacked with Hunting Rifle (3 shots, all at the head, Super Mutant Brute), but after the 3rd shot, the screen went black and white, and the camera got stuck in place, Super Mutant started shooting back in slo-mo, and walked off screen, slo-mo shots continuing. Anyone else had this sort of problem?

Invincibility

I believe a bug occurs when you're being constantly fired on. I was just fighting a large group of Super Mutants and was being shot at constantly, and when I fired on one of the SM with my Minigun, the bullets went right through him and did no damage. This also occured with a few of the other SM but seemed to stop shortly after they stopped shooting at me (I took cover). --Clean Up 16:59, 18 January 2009 (UTC)

Random Encounters

This is starting to bug me on the PS3. Sometimes I fast travel to a location which is also a random encounter spot, Rockbreaker's Last Gas for instance, and well if I flee the encounter ( bunch of Super Mutants and an eyebot in this case ), the game starts behaving erratically. Crashes, Loads not working, Companion stops following, huge delays in switching weapons. Of course the random encounter is rolled before the AUTO save, so i have to reload a previous game in order to fix it. Vokiel 19:52, 18 November 2008 (UTC)

Might be Five Axle Rest Stop that's also bugged. Just came in from another direction, same thing.

Terminals

It seems that terminals with 7+ menu choices will go over the '>' thing at the bottom. An easy place to see this is Germantown Police HQ. There is a terminal with 8 journal entries, as well as a log off option.HarrisonHopkins 23:12, 5 November 2008 (UTC)

Good eye, I once had a terminal with a pair of the brackets tell me that I had done an incorrect entry, yet I knew I had clicked on it. I kept clicking on it, again and again, and it would say incorrect entry every time. Strangely enough, not only did this not count as an incorrect entry (it didn't penalize me by removing my "try attempts") but it didnt clear any lines or replace my tries either. I only managed to find this one once, and since the terminals are random I think as far as each time you sit down and try to hack one, I haven't been able to reproduce this one, but i did get a list of the words on the screen at the time, if that helps anyone and they would like to know...Photonlust 03:10, 14 November 2008 (UTC)

Unhackable Terminals

I know most of you will shoot me on sight for having entered this into the bugs list before reporting it here, but... Anyway, since I reported this as a bug, it happens to me all over again, different places, different terminals, all on average difficulty (more I cant handle, science skill is around 60 something =). I try to hack the terminal, enter two or three false passwords, compare letters and find some that MUST be correct. But when I compare those letters to the rest of the listed passwords I end up with no valid passwords at all! I just made a screenie of such a terminal, so if you do not believe me... opinions anyone?

anonymous user, please post an image, until then we can only assume you missed the correct entry! :P (although I personally would not doubt this can occur, as I have found correct <!$> brackets that the terminal will not respond to.--Photonlust 23:32, 14 November 2008 (UTC)

Well, I am not sure if I missed something, but I am pretty sure I got the impression. Anyway, here is the screenshot of one of those terminals.

CLICK HERE FOR THE SCREENSHOT

It is fairly large (1680x1050), have fun =)

  • Its possible you simply don't understand how hacking works in Fallout 3. All the computer does is tell you how many entries are correct. That applies to the letter in its current position, not the letter as a whole. Say for example the correct word is "Swift" Schizmoooo 13:54, 15 November 2008 (UTC)
  • If you select "Sifts" you might think that because it as an S, an I, an F, and a T, that it has 4/5 entries correct. But this is not the case. In actuality it would tell you that you have 1/5 correct, because the first letter is indeed an S. But none of the other letters are in their proper place, and so they are not written as correct. The word "Swish" then, would have 3/5 correct. S, W, and I in the proper place. Schizmoooo 13:54, 15 November 2008 (UTC)
  • If you ever see a word that ends in "ing" and you select it, and it is less than 3/X correct, you can automatically rule out any other word that ends in "ing". Schizmoooo 13:54, 15 November 2008 (UTC)
For posterity, the correct entry in that screenshot is 'security'. 124.188.178.133 15:05, 15 November 2008 (UTC)
Dang, you beat me to it. :) Mirar 15:52, 15 November 2008 (UTC)
The correct word is "SECURITY", with "y" in "brutality" correct and "s...i" in "studying" correct. No other solution though. I thought I had terminals without solution too, but I haven't found any since I started to really investigate... :) Mirar 15:52, 15 November 2008 (UTC)

Thanks for your opinions. I definitly got something wrong here, since I thought it cannot be a word with u at the... the hell am I stupid. But i am not dropping this =) Ah, hm, maybe I should drop this issue... anyway thanks for showing me i am wrong... sometimes =)

I wrote a program to help with the hacking game (I find the hacking game to be too much work for a video game, so I decided to be a true hacker and write my own program to do the hacking. If anyone else uses that program, they're script kiddies.), and for whatever reason sometimes it doesn't produce a correct result. My thought was "OK, there's a bug somewhere. Either in my program, or in the game. I'm betting on the former." I haven't yet found the bug in my program, so perhaps you're correct that there is a bug in the game. Mostly I don't care, I just quit out of the hacking game when my program fails and try again. —ErzengelLichtes (Contribs) 04:21, 18 November 2008 (UTC)

Lockpicking open the DOOR OF DOOOOOOM!!!!!!

Anytime I lockpicked somthing open, I would be unable to move the camera on the X axis for a second or two, but, I picked open the door of fort independance (The outcasts hang-out) and went inside, lockpicking the door caused me to level up ( from 15 to 16 ) and now I can't move my camera at all, I managed to use VATS to turn myself around by targeting the outcasts, but I still can't look at all, and no, It's not my controller, while in VATS I can use the right analog stick to target differnt people, I have the 360 version and have tried the following: Loading ALL previous saves, fast traveling, entering and leaveing the fort, talking to people using a computer (In game) and turning off my console, adjusting the Y and X axis rotation speed, nothing worked, needless to say, this is really pissing me off, and any help would be vastly appreciated, also... for some reason, I can't "Wait". Lastly, I am on the 360 version, and it's not my controller, I've used two differant ones.

V.A.T.S. doesn't respond to the "chance to hit" value percentages, resulting in guaranteed misses

If you're hiding behind a tree, barrel, ledge, wall, object, etc. for the sake of cover, you will still miss despite what V.A.T.S. tells you if your gun or grenade is not in a direct bullet trajectory type path or arc to its intended destination. This is because your VATS values are indicated by your own vision, and not what your gun barrel is pointing at, or what arc of throw your arm has. If you got a rifle barrel thats sticking into the wall, but your head is in visual line of sight of the target, it just doesn't matter if you have a 100% chance of hitting that target in the <body region>. You will still miss. The V.A.T.S. system needs to be reasssigned so that the "camera" that indicates these values is attached at the tip of your gun. Hopefully this will be fixed in the next patch, along with the memory leak. Places and situations where this is most noticeable and particularly bad is shooting off of the ledge with a hunting rifle towards the raider establishment on the river just East of Citadel, Grenades onto higher elevations (Such as EMP grenades on the Sentry turret in the second area of the National Guard depot. It's actually impossible to make a hit with any of them from the location you find the five in the box, despite vats informing you of better values.) and tight sewer alleys and metro tunnels with the combat shotgun and assault rifle. Photonlust 06:29, 14 November 2008 (UTC)

Not really dead corpses

Sometimes, dead enemies cannot be looted and followers will continue to shoot them. Solved by saving and reloading, but still annoying. Also, doesn't happen on too high quality setting --77.185.71.133 18:40, 8 March 2009 (UTC)

Hardware

    • I really recommend reading this page and the next page of this guide if you are having problems on your PC. http://www.tweakguides.com/Fallout3_2.html this page also gives a good run down of how to get this game working in tip top shape.
    • also, if you've updated all your system's drivers, and still having problems and willing to try the unorthodox:http://www.omegadrivers.net/

I've found these drivers vastly superior for my x1300 :) Photonlust 06:56, 14 November 2008 (UTC)

Potential Workarounds/Bug fixes

Re: Game crashing when "Play" is pressed in the launcher splash screen. If the problem is due to a missing xlive.dll, this is likely caused by the Microsoft Installer not being registered correctly (I hit this initially, and no, I'm not sure how it got registered wrong, but this also solved an uninstall problem I was having). try this: start->run msiexec /unregister msiexec /regserver reinstall xlive (either reinstall the game or download the standalone).

Fix for mouse acceleration problem

Just wanted to post here that I have found a way to fix the mouse acceleration with the help of some people. More information in this thread: http://www.bethsoft.com/bgsforums/index.php?s=6d010846231aff63ed87c7c75b8614cd&showtopic=893740&st=0&start=0

Basically what you need to do is force vsync off with a graphics driver tool such as ATITool or RivaTuner. It can be a bit tricky to get this done. Personally I used the latest beta version of ATITool because I have a Radeon 4870 graphics card. (You need to use the new beta version because the latest stable release doesn't allow you to force vsync off) Installing ATITool in Vista 64 proved to be the first hurdle to overcome. Vista requires drivers to be digitally signed but this can be overcome using a boot loader or another tool. Once ATITool is up and running you need to create a game profile for fallout 3. Then you go into the options of that profile and set Force vsync and off from the dropdown menu. Now you need to create a shortcut which will run fallout 3 with the ATITool settings enabled. You can do this with the button provided by ATITool.

If anyone has detailed instructions on how to force vsync off with RivaTuner for NVIDIA cards, please post them here.

Graphic glitch "stretched left eye on PS3"

This is likely a sign of deterioration on your console, specifically the graphical processor, and not a bug in the game itself. I encountered this exact sort of problem on my PC in every game I played on random objects until I replaced my old graphics card. Check to see if it is in the same place every time, and try and recreate the bug on another system. I mention this here because I cannot confirm or deny your exact situation personally.

Freeze bug on PC

Apparently, according to the Bethesda forum, a lot of the PC gamers have been experiencing constant freezing of the game. For no apparent reason, doesn't matter the location, the game will just freeze. The task manager will register the game as "not responding". All audio continues to work, but nothing else. I didn't see that in the list, so I figured I would mention it here. There are currently no known fixes for this issue. Sometimes it fixes itself with some users, while others have exhausted resources to no avail. 98.230.9.45 00:25, 1 November 2008 (UTC) Playing the game in windowed mode seems to fix the random crashes for some. A patch will be needed to address this issue.

UPDATE: Set the refresh rate of monitor to 60Hz, and the problem will stop (for some players only, i.e., this solution doesn't work for everyone).

UPDATE #2: Updating the DirectX runtime solved a case of constant crashing. Whether it was an improper installation causing some DLL-related issues, or simply a bug in the code, updating to a later November release (specifically November 8th) solved most of the crashing. Instead of crashing within 5-10 minutes, Fallout 3 now crashes after an hour or so.

UPDATE #3: I have found that disabling Anistropic and Antialiasing filters eliminates nearly all game crashes. I just played for 3 hours without a single crash. I'm pretty sure that chronic problems related to audio loading (First encounter with Mr. Burke, Warning intercom at Tenpenny) still crash the game. Please try this if you are experiencing crashes, especially on the world map! -Dean 03-16-09

Other

I picked another lock and it's not broke anymore!

Don't know where to put this: I'm on the 360 (patched) and the whole Sonora Cruz fleeing thing happened to me. I'm wondering, is there anyway at all to get her back? Because I've got 20+ fingers, and its annoying carrying those all around knowing they're worth nothing now.

Hilarious bug

After raiding the National Guard Depot, the 2 Protectron corpses that were outside were still there. But as soon as I exited, the corpses "jumped" for no reason, as if someone had flinged them. One of them only flew across the courtyard. However, the other robot got flung so far, it disappeared from my screen and fell somewhere in the wasteland. I still haven't found it. --Macros 00:30, 1 November 2008 (UTC)


Yes, I've experienced this bug as well - after fast-traveling Arefu, I noticed a Protectron corpse flying in a perfect arc through the sky, like it was hurled by a trebuchet. This has occurred twice to date.

Another Bug inherited from Oblivion. Two times for me as well, this happens in other areas of the game but is definitely "loudest" and most noticeable here, as the "velocities/gravities" of the objects are VERY high. Has anyone had a crash occur when exiting the National Guard Depot? I'm wondering if the physics can cause problems with the engine. --PhotonLust 14:02, 11 November 2008 (UTC)

Have you ever thought you already know it all and then suddenly something completely unexpected has happened? I'm only asking because I've seen this bug elsewhere once, with a human NPC and it was indeed hilarious: Aboard Rivet City, I stood upon the Flight Deck when I noticed that sinister Mr. Sister standing right on the edge of the platform. After running around in the bowels of the city for too long, I quickly decided I wanted to have some cheap thrills & gratuitous violence, so I saved the game, put on an evil grin and shot him in the back of his head with my trusted .44. Now imagine my stupid face when he first fell overboard as expected, but returned only a second later, launching straight up into the sky like a rocket. First thing in my head was not "this is probably a bug", but a picture of a giant super mutant with a huge belly, feasting down there and throwing what he deemed indigestible right back at me: "Naaw, me dun wanna eat dat!!!"

Needless to say, I LOL'd pretty hard.


I ran into flying NPCs on the PC version, I shot some random raider in VATS and my last shot connected with him way up in the air. At first I thought he had hit a mine (as I disarmed another in the area shortly after), but I guess I will never know, he fell straight down on a tree though, it was quite funny. The best part to me was how VATS didn't blink an eye at him suddenly being higher than the trees, and connected with no problems at all.

Hmm, I've also scored some critical "kills" in VATS resulting in high velocity dismemberment. I find this the most noticeable with the 10mm SMG, but doesn't seem to have velocities so high as to cause problems for me yet. 10mm rounds pack quite a punch you know. :P --PhotonLust 14:04, 11 November 2008 (UTC)

This seems to be a software issue where the locations of the objects are not stored properly when leaving a location or saving a game - quite often, when reloading a game in Fallout 3 or Oblivion, I find corpses flying across the map at high speed. 60.234.129.233 01:45, 19 November 2008 (UTC)

I found this bug also!I was doing the Big trouble in Big town quest,and i was heading to the police station with Charon.When i was half way there,a robobrain flew at me from across the horizon and landed at my feet.I looted it and then it promptly flew past Charon's head to the other side of the sky. funny.

I've found this bug several times now on the 360. After killing someone or blowing something up a spider-like...thing will be spazzing out in the sky. Probably one of the creepiest bugs I've encountered, shooting it with Mr. Terrible worked a few times.--Dcmjim 02:14, 10 January 2009 (UTC)

Twitching bodies

It's becoming a common bug that when you come back dead bodies will reload in but for some reason load in a few inches off the ground and will land in position that make the whole body or part of the body twitch-Vault009Dweller 22:57, 2 November 2008 (UTC)

REPLY:They're called "Twitchers" and you've got to "shoot um in the head" ^^, hehe

Or even worse, they load partially below floor level and just bang away until you leave the area. Occasionally, an explosion (grenade, missile, whatever) will move them, but for the most part they just make noise and eat processor cycles. Marstinson 01:19, 29 November 2008 (UTC)

Cheat Console Not Loading

Can anyone explain why the cheat console won't show up in the PC version? I've tried hitting the tilde key (~) and the ` key to no avail!! I need to change my stats, any advice much appreciated! --12.217.66.198 08:47, 8 November 2008 (UTC)On my game the Console was showing up, only it was about 15 characters off the left side of the screen. I could use cheats only by blindly typing it in (I could see the ending 5 or so characters).

I also can't open the console. Changing the driver of the IR as per main article doesn't help... any ideas? I'm on 32-bit Vista. 124.188.178.133 15:08, 15 November 2008 (UTC)

Ok I had the same thing happen to me in Oblivion when i would pres "~" it wouldnt open console. Make sure you have the console command on in controls(maybe under advanced controls) User:XTraunx

As far as I can tell, this is not so much an IR problem as a problem with Windows Media Center, as it occurs in XP Media Center edition as well. Also of note, is that it does not occur in Vista Home Basic, due to the lack of the Media Center. Uninstalling the IR driver from the Device Manager will temporarily fix the problem, but the next time you restart your computer, it is liable to reinstall the device immediately. If you could manage to somehow uninstall Windows Media Center, I'm sure the problem would be resolved. 60.234.129.233 01:48, 19 November 2008 (UTC)


Fix!!


They need to fix the code so that when you change your screen resolution everything else gets updated to along with the world lol. After changing my resolution to 1280x1024 I had the same problem very annoying.

Edit ---->

%Systemroot%\My Documents\My Games\Fallout3\Fallout.ini

iConsoleTextXPos=200


``AcidphaseIII``

Liberty Prime walks in circles / frozen robots

liberty prime may start to walk in circles, therefor not allowing the quest to continue. reloading immediate saves did not solve problem, however, completely exiting the game and loading again seems to have fixed it. must be due to the same old Oblivion style pathfinding AI they used for this.

From Menalaos: On the XBOX360 I have found that Liberty Prime will only advance when all of the local Enclave soldiers are dead, but that on the bridges explosions can throw live enclave soldiers into the water below and that Liberty Prime will wait indefinitely for someone to kill them before moving on. I had to go back to the beginning of the bridge, go under, and shoot the swimming enclave goons and then go back up to advance the mission.

also, in vault tec hq, when i killed all the robots, then manually powered down the masterbrain, then disconnected all robots, they seem to have come back to life, albeit in a non hostile frozen state, and still looking destroyed. has anybody else had these problems?

71.240.85.171 11:43, 5 November 2008 (UTC)KRosen

That's not a bug, that's simply what they look like while they're power down. If you shoot them a few times, they will die (for real) and you can loot them. Cubicle Ninja 06:22, 10 November 2008 (UTC)

haircut bug

This bug is caused when you are standing on a higher platform than the robot (bed,stairs,...)stand on the same level as the robot,and this will not happen.

This happened to me too, and I got mad and shot him. No more free Purified water. But I was on level ground...

Wait what is the bug exactly? What you propose sounds as if you will get your head hacked off :) Photonlust 03:05, 14 November 2008 (UTC)

I think he refers to the Bug where you enter the Haircut Editor and it doesn't show your PC's head in the preview window, it's just blank and black. Atleast that's the only bug i get with the haircuts, and it happens as he states, when you're on higher/lower ground than the Robot in your home. Probably with other NPC's that involve haircuts aswell. (Underworld?) xcpax

Had the same issue (black preview screen, character not showing at all) with the Megaton robot as well as with Snowflake, the Barber of Underworld. Reloading an earlier quicksave didn't fix it (preview screen remained black, no matter where I stood when activating the option) but exiting the game to main menu and restarting it did the trick.

The same thing happened to me, except I wasn't getting a haircut, it happened when I first started the game and I got to choose what I looked like with the "Gene Projector." So I had to blindly create my character. Same thing happened with Pinkerton, and I was standing as close as I could, at eye level with him. Also when I was getting a haircut, I could only partially see my Forehead, I was standing on some stairs at the time, so I moved down which solved the problem. Westside Rep 22:44, 16 December 2008 (UTC)

Ant Queen will go through walls

I just finished up the 'Those!' mission. As I was exiting the hatchery, I got the attention of the Ant Queen. I continued walking past, and all of a sudden, she appeared in front of me. I went back to the place where she was supposed to be, and then she appeared stuck in the wall behind Leskos terminal. This happen to anyone else? 71.50.164.185 22:10, 5 November 2008 (UTC)

I've had this one happen to me as well. 97.115.64.223 14:35, 6 November 2008 (UTC)

Count me in. With the Ant Queens size, it's most noticeable, but I think that other NPCs/Enemys are doing this as well when getting stuck - they phase and shift until they can move again. - DM, 22:13, 12 November 2008 (KSC)

Hmm, I haven't noticed any creatures "phase shifting" actually on PC, I've seen other buggy movement though. Mirelurks will get stuck in tunnels and alleys that are two narrow for their bodies if groups of them to move together as they charge you. Mirelurk corpses will also do some weird things, and get stuck in place, and try to phase shift out of them, often exiting the visible map as they fall through the floor. I'm going to assume this, the jittering objects/corpses, bobbing player, etc are all Havok related (or at least stem from the same issue, which could just be from objects interacting with the map poorly for some reason). Photonlust 03:03, 14 November 2008 (UTC)

I think it's more related to the same warping that companions will do if you get too far away from them. AI's probably warp close to their destination, if they are stuck in the same spot for too long.

Stuck in Oasis

After completing the "Oasis" quest and talking to the NPCs for rewards in the Playstation 3 version of the game, I went back to the Grove to speak to Harold. After our conversation the gate to Oasis was locked, unable to be lock picked, and I was never given a key to the gate. I've tried backtracking through the exit in the sunken cave but was unable to continue due to an impossibly high ledge in the final cave. PS3 players beware!

The same bug confirmed in Xbox 360 version, when saving Harold and speaking to Laurel after talking to another NPC, like the other citizens of Oasis. It seems that if Harold is not killed, Laurel must be the first NPC spoken to.

The bug seems to occur before completing the quest. If one were to take the quest, get to Harold's heart, then leave the way you can (whether or not you do anything to his heart), you will be locked inside Oasis as well, as the door out of the area is locked and unpickable. Fortunately, you can fast travel out of Oasis (at least on the PS3 version), making it possible to not totally screw yourself if you save inside Oasis or it's caverns while trying to do this quest.

Equipment enhancements not improving stats/skills?

(PC Version) This may just be with the Vault Utility Jumpsuit, but I suspect all if not most of my enhancing equipment is bugged. Anyway, there's a mini-quest in Megaton where you need to wear the Vault Utility Jumpsuit if you haven't increased Repair at all. You need 30 skill to fix the pipes. I have 25 base. Wearing it, however, doesn't allow you to fix the pipes anyway saying I still need 30 skill.

Reply: Some quests/miniquests like this, and disarming traps, where there pops up a small dialogue window stating, usually "leave alone" and then the obvious other "Fix piping leak" or whatnot, needs you to have the correct ammount of skillppoints, solidly, and not buffed by apparel(clothes). However this does not apply to the use of chems, for example using Mentats for Disarming/Arming the Megaton Nuke. I've experienced it myself, on a 360. So in short, with such skill dialogue miniquest windows poping up: Apparel buffs doesn't count,get your skill up, or do drugs =P

Using the suit to bump my repair works fine for me on the PC (patched), although I could be remembering incorrectly. --DarkJeff 19:37, 16 December 2008 (UTC)
It seems to need 1 greater than the minimum to work for me. Exactly 30 doesn't work, but 31 does. --DescentJS 02:14, 24 March 2009 (UTC)

Perks give skill increase even when not taken

(PC) During level up, when choosing perks; if you mark a perk that gives you +5/+15 to a skill you keep that bonus even if you select another perk. By clicking all perks repeatedly you can get 100 in all skills.

Yeah, I clicked back and forth between raising stats and picking perks and my skills where ever improving up to 100, but when I finally picked the perk and clicked "done", my stats were back to normal again. - DM, 22:28, 12. November 2008 (KSC)

Giant teddy bear turning normal

After taking the giant teddy bear in the Red Racer Factory and dropping it once, taking it and dropping again will cause it to turn into a normal teddy bear size. The IDs are the same for each teddy bear and they stack together in the inventory.

The same occurs for the mini-gnomes on the chessboard. --DarkJeff 19:37, 16 December 2008 (UTC)

"Save game" not saving? Found a "fix"

Got the problem with disappearing saves.

Was frustrated, until I checked the save game folder and found my saves (a shitload of different saves all starting with "save 55". Loaded up the game again and scrolled to the very bottom of the savegames, and there they were. Loaded, worked. Weird bug.

(X360) Colonel Autumn Defies Death!

This guy is invincible! When your dad gets killed in the radiation chamber, he dies too...right? I mean, he's in there with the massive amount of radiation. But oh look, when you get captured guess who it is? HIM! Its definetly the same guy, same rank, same brown trench coat and same slight southern accent. Can anyone explain this? Its a plot hole as far as I can tell. And madness. Pure madness! 68.205.103.233 07:52, 9 November 2008 (UTC)

Could he be an android that was repaired?

No Col. Autumn is indeed human -

President Edin: "... You should feel privileged. Colonel Autumn is the only other human permitted within this room."

Besides why would he fake his own death by radiation? This is worse than the simple Han Solo flight jacket error; this is someone brought back to life via the magical script... even though it was the very same script that killed him. Unless he's a clone (which they would have to have perfected it due to the whole "Garry" problem), this guy is the same one you watched die.--24.240.181.147 07:34, 16 November 2008 (UTC)

This isn't really a bug. Also, he carries two different weapons, his special 10mm during that scripted sequence, and his special laser pistol later. --DarkJeff 19:40, 16 December 2008 (UTC)

Automated transfer of Problem Report #14982

The following message was left by Anonymous via PR #14982 on 2008-11-04 00:00:05 UTC

While doing main quest and following robot the bobot disappears suddenly.

Problem with Water of Life quest:

While escaping from the Enclave and leaving the Jefferson Memorial through the Taft tunnels, Alex, Daniel, Garza and Doctor Li enter the tunnel. Immediately, Alex and Daniel will not move from the tunnel entrance. Continuing on, at the halfway point in the tunnel, Garza and Doctor Li will begin to hang out in a room. Nothing seems to make them budge and it prevents the Water of Life quest from continuing as Doctor Li won't provide access to the Citadel.

From Menalaos: At the half-way point Dr Li is supposed to mention that Garza is sick and they can't go on. You can either talk them into abandoning Garza or give her some Stims. Either will get the whole group moving again. If this doesn't happen, though, then you have a real big.

Waters of Life/Dogmeat:

In the Taft tunnels, right after you do something about Garza's heart problem, Doctor Li and her team follow you. The rest of her team may come out from a door you have yet to enter and for some reason, Dogmeat may also emerge from the door you just came through. This happens even if you left him waiting at home. You'll have to let him tag along for the rest of this quest and finish it like normal as if you really brought Dogmeat with you else you might trigger other follower glitches. Cranberry poptart 11:58, 20 November 2008 (UTC)

From Menalaos: The same thing happened to me with the Mr Gutsy robot follower. I had left him in Megaton but at some point in the tunnels he just appeared with us. I loaded him up with excess inventory and then after leaving he vanished. I found him later in my Megaton home with all of the off-loaded inventory still on him.

(X360) Missing Ammo, Health Items & Apparel

Colonel Autumn has just been summoned by Eden, and I’ve been released and told to retrieve my equipment from the locker. All items are there, but after taking them out of the locker, all ammunition is missing, as well as apparel, and health items. All weapons are available, but only melee weapons can be used. New items added from exploration or plundering can be used though. Is this a bug, or part of the mission I don’t understand yet?

UPDATE:

Found the cause of this issue. When exploring Vault 87, I had a follower that was carrying about 150 pounds of gear I had acquired. When captured, the gear they were carrying was transferred to the locker. When I selected (x) to take everything out of the locker, rather than allow me to be over-encumbered, the system selected items for deletion.

To solve this, I loaded up my follower with as much as they could carry, and dismissed them. They still hold everything given to them when selected to follow later, which can then be retrieved.

Removed the bit about the level cap being removed

Hi. I have removed the bit about how "THE LEVEL 20 CAP WILL BE REMOVED WITH FUTURE DLC AND PATCHES", which is neither a bug, nor accurate. Pete Hines has said here that there are no plans to remove the cap. Here's his comment in full:

No plans to increase the level cap beyond 20. We think at that point you're plenty tough enough.

In my edit summary I said that it was added by an anonymous editor, but I was mistaken. It was added by User:Vault009Dweller, here. Sorry about that mistake. 88.104.162.198 23:17, 10 November 2008 (UTC)

There's an easy way to remove the level cap yourself: Upon reaching level 20, open the console and type "player.setlevel 19". That's it, you can collect XP again and raise to level 20 will full benefits. Rinse and repeat. - DM, 22:20, 13 November 2008 (KSC)

CTD when talking Moira out of writing the survival guide

Made a save in the craterside warehouse before talking to her. I accept one mission to get the other dialogue options, then try to talk her out of writing the guide. As soon as it succeeds and she finishes her answers, I get a CTD, no matter if I use the patched version or not. So the "Dream Crusher" perk ist currently unavailable to me :(

Have you tried moving on to the next stage of the quest first? The optimal way to get Dream Crusher is to actually grab it after getting at least the regenerative radiation one. --DarkJeff 19:43, 16 December 2008 (UTC)

Rivet City Weirdness

I had some trouble trying to nab Flak for the Strictly Business mission. I found him, thanks to the mission-marker, a little south-west of Vault 101. I got him, completed that part of Strictly Business and then started to notice weird things in Rivet City. First: Harkness doesn't wander around. Second: some of the doors to the Market are always locked at times when they are supposed to be open. Third: Shrapnel is almost never in the Market - and when I use moveto to go to him he's hanging out south-west of Vault 101 as well. --Trithemius 12:37, 11 November 2008 (UTC)

-Confirmed on PC with the doors, harkness and Shrapnel MIA.

From Menalaos: Post picking up Flak for the Strictly Business mission I was wandering in the north west of the wastes when I got a message that Shrapnel was unconscious. I went a little further up the road and found him in the midst of several dead Giant Radscorpians. It seems when Flak vanishes that Shrapnel will wander the waste looking for him.

Harkness doesn't wander around for me after I finished Replicated Man. He seems to be a bit glitched with his wandering. --DarkJeff 19:44, 16 December 2008 (UTC)

Jericho disappears after following dad (PC Version)

After completing the find dad quest, you have the option of following Dad to rivet city. choosing to follow Dad causes Jericho (previously partnered back in megaton) to disappear. I looked in Megaton and even went back into vault 112. he is no where to be found. Now that Dad is gone, the person i want to partner with will not even tho i have the karma points. i guess its because i am some how still partnered with Jericho.

Just 'player.moveto 3b5d' to see where he went. --DarkJeff 19:45, 16 December 2008 (UTC)

This happens to any follower if you opt to follow your dad after freeing him in Vault 112. Fix: Open console, type "player.moveto" followed by the ID code of your follower. For Jericho, this would be "player.moveto 3b5d". Funkyfunk 21:59, 17 December 2008 (UTC)

Damage Reduction Not Reset on Repair

The following bug is easily reproducable: Check your Damage Reduction Now go get your armor damaged in a fire fight (I'm wearing combat armor) Check your Damage Reduction again - it should be lower Use your repair skill to repair your armor (my skill is currently 65, which may have some bearing. Also, I repaired my combat armor using Talon Combat Armor) Check the Damage Reduction score for your armor - it will still be the same as before you repaired your armor Remove your armor (actually, any piece of armor) and wear it again - your Damage Reduction score is now correct

God Mode in Georgetown (XBOX 360)

This was really weird, and a little annoying! In Georgetown (not noticed it elsewhere), I'd just wasted the super mutant with the rocket launcher who was sitting on a ledge on the side of a building, and all of a sudden I was invincible. The super mutant with the minigun downstairs probably fired a thousand rounds into me, none of which did any damage. There were two more around the corner with a hunting rifle and an assault rifle, same deal. However, I couldn't fire my weapon or use VATS. I also noticed weird clipping here that I'd not seen before -- got into one of those tubular radiation shelters, closed the door, and suddenly there was a super mutant inside with me, firing his weapon with his legs pumping but not moving at all. I was stuck in there with him and couldn't move after that.

I think this is a clipping issue caused by explosion knockback and an error in edge detection. I have been stuck in a wall, a truck, and the ground at the Wheaton Armory after being hit with a Raider's Rocket.

freeze right after loading

On ps3, me flawkes and a group of radscorpions was a fighting near Rockpolis. I saved there, and now when i try to load back, the game freezes after 2-3 seconds and i cant do anything. I can open the pipboy right before the game freeze, then it wont freeze, but I cant do anything to stop the game from freezing when i exit the pip boy. does someone have a solution please

save game corruption

On the PC, the save games can be corrupted for no apparent reasons so that when one walks to a certain location (mine was near the bow of the aircraft carrier), the game crashes. Bethsoft very unhelpful.

quests or bobbleheads not affecting stats/S.P.E.C.I.A.L

Hi everyone. I got fallout on xbox360. Dont know if any of you had this problem. after finding the luck bobblehead my luck did not increase from 5 to 6 but stayed at 5. During the Oasis quest after destroying the heart i did not receive the +1 to endurance. had it once also with the ants bonus strength/perception with another character.

The other stuff are bugs, but the Oasis quest reward does not give +1 Endurance. Barkskin gives DR only. --DarkJeff 19:47, 16 December 2008 (UTC)

Overseer death bug

In Vault 101, after choosing not to kill the Overseer, Amata walks out of the room where she has been sitting and abuses the player for killing her father. A quick check of the room where he was reveals it's now empty, and the Overseer is nowhere to be found. All further dialogue with Amata runs as if the player had killed the Overseer, when the player had left him alive.

Tchitcherine 02:33, 29 November 2008 (UTC)Tchitcherine

Getting the music paper for Agatha

Hi!

I have now experienced this bug a lot of times. I am level 20, done all other quests and now I want to get the Blackhawk for my collection of named weapons. I fasttravel to Agathas house, talk to her about the music paper and then step outside. The closest place to get said musicpaper is Springvale Highschool, so I fast travel to there. While loading, the game freezes. It also freezes if I try fasttravelling anywhere else.

Has anyone else tried anything similar?



Tokega 15:15, 20 November 2008 (UTC)

I've had my game freeze up on me many times but then i heard about the clear cache fix, where you go to memory, select hard drive, it shows format and something else, you press xxlbrbxx and it goes into a maintenance mode. there's probably better directions on here somewhere but that has worked for me so far.--Dcmjim 01:51, 14 January 2009 (UTC)

Removed crash sections

Unfortunately Fallout 3 crashes often. I am removing the game crash sections here, because they are simply a part of a poorly created game and are not particular to a particular area in most cases:

Travb 03:39, 20 November 2008 (UTC)

Many of these crashes though affect the save files. Any that corrupt the save stop game play. I think many of these qualify as those type of errors. I know I for one can not play many of my saves because of the location crash at Reilly's Ranger Compound.

Important Matter

This page needs to be edited to remove all the 1st person speech (I, me, my, etc.). It is very informal and improper for a wiki page. I would do it myself but the page is locked, so someone with privileges to edit it needs to fix the page as it is in desperate need of attention in this matter.

This is a wiki-page dedicated to logging in entries about glitches and bugs that have been encountered during the game, and since the player encounters these glitches first hand it would seem logical for them to write about them in the first person. Plus, this is a wiki-page, that's pretty much the definition for informal. And yeah you spelled privileges wrong, but don't worry I fixed it.--Dcmjim 02:22, 10 January 2009 (UTC)

Would you like two more?

I have just had 'canned' responses from Bethesda on these

1. On my Core2Duo E7300, Radeon X1650Pro the game loads & crashes within a second.

2. On my partner's old P4, game reboots the PC whenever I get a kill with a critical hit to the head in VATS

Fort Bannister

Encountering Commander Jabsco's Mister Gutsy, I destroyed it, and left the base to take my loot home. Returning a few hours later, with everyone still dead where I left them, one red marker appeared. When I came to the wreck of the MG, the red marker was moving around me with no-one there, like a spirit, and with the MG's voice yelling at me. After a little while, the MG's body, while still on the ground, started firing its weapon. I went through a door nearby, and suddenly the corpse appeared and fell to the floor, and the same thing happened until I threw a frag at the wreck.

Tchitcherine 02:33, 29 November 2008 (UTC)Tchitcherine

No Ears

I don't know if this is a bug or intentional but I don't know why it would be intentional. Mister Sandman Kills don't let you collect Ears for the Contract Killer perk. Pafema 14:13, 7 December 2008 (UTC)

Magical Ladder

There's a ladder (close to the beginning of Franklin Metro Utility) which can be opened and closed. I took a closer look at it and it leads up into orange sky, perhaps unfinished map. I found it quite funny. I was opening and closing the ladder and when I turned around the two Feral Ghouls were staring at me. I forgot my Ghoul mask at home :( LJ Carrion 04:12, 14 December 2008 (UTC)

The Big Town Glitch That Everyone Knows... To a Point

This is for the PS3 version.

I didn't realize (at the time) that the science option after saving Red and Shorty from Germantown was basically a screw up, so I continued on with life, checked out the junkyard thought they were on crack, checked here and found out that it was a glitch. So i left Big Town just as is with everyone waiting for me to fix the robots. I do a few things, probably around two in game weeks later, I check them again, and they are all gone. I searched all of the houses and I looked everywhere. But they weren't there. So I continued thought that it wasn't a problem, but it seems that the game decided to erase them completely.

Strictly Business (quest) gets you to capture Arkansas, Flak, Susan Lancaster, or Red. They only told me to go after Arkansas, Flak, aor Susan. Red wasn't mentioned at all! is this because the game thought that I killed Red before the quest started, or is it actually screwed up?

Clank250 22:55 (MST) December 15 2008

They're dead. The mutants came and wiped them out if you don't do anything about it and let time pass. --DarkJeff 19:50, 16 December 2008 (UTC)

Running Console Mode in Fallout 3

This is how I fixed the tilde function for the console command in Fallout 3 - make sure that "num lock" is on...then use the tilde key...worked for me. atksys

Glitched Turing

This has happened to me twice on the 360 version once when i went to the cave underwater near the talking tree where you start the "Oasis" quest and when the AntAaganizer killed me in her layer and when i had respond i couldn't look around or turn but my right thumb stick worked in vats and my map on the pip boy but when i loaded a saved before i got to those locations and it was fine. --XKillerBenX 20:07, 19 January 2009 (UTC)

(X360) Northern Lights/Abyss Glitch

When playing and looking up, then in another direction, a "light" engulfs most of the screen, sometimes accompanied by the screen getting split into zones, with the borders and sky becoming black. So far it's been seen in muinevield and the "Mining Camp" from Operation:Anchorage. Saving and reloading does fix it.-Puddlemaster Talk+Contribs. 20:55, 30 January 2009 (UTC)

Workbench glitch

Can anyone confirm the workbench glitch were u leave ur gun on it and it fixes it -Pacman WakaWaka

I tried to put a weapon on it to check the tip, but could not put any on it, only grenades did not fall to the ground, all weapons just fell down. -Shakti

AntAgonizer outside of Megaton

Weird. This happened to me when exiting Megaton. The AntAgonizer just randomly appeared. I killed her with my trusty Deathclaw Gauntlet though.

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